ShapeShop B5
Tuesday, November 18th, 2008ShapeShop B5 has been released. What’s new and exciting in this beta? Hold on to your pants:
- COLLADA and STL mesh export. And since ShapeShop models are always water-tight, you can 3D print your mesh at ShapeWays.I would use COLLADA for ShapeWays, I haven’t had much luck with STL…
- Hollow Operator. Hollowing a solid model means removing the interior so that it uses less material to 3D print (and hence is cheaper at ShapeWays). Basically hollowing converts a solid volume into a thin shell, so you might find it useful for other modeling tasks, too. The Hollow operator is not documented yet, but you’ll find it in the menu at Shapes > Operators > Hollow Operator, or in the right-click context menu in the tree.
- Bug Fixes. If your save files were loading models with weirdly-rotated parts, that bug should now be squashed. Also, the most recent NVidia driver seems to have introduced an OpenGL bug, but it was easy to work-around. And last but not least, for those of you with Intel GMA950 cards whose strokes were not showing up when you sketched, I think I have that licked.
- Mirror Operator. That’s right - the most requested feature in the ShapeShop forums is now implemented. And because ShapeShop is volumetric and procedural, you can arbitrarily mirror basically anything, including multiple-mirroring. Naturally, I have yet to document this feature in the manual, but I have created the tutorial video. I embedded it below, but you’ll have to head over to Vimeo to see the full-resolution version (make sure you go full-screen, so that you can read the text!).
Click here for the Hi-Res version at Vimeo.
And finally, a delightful scuplture created by ShapeShop user Andusan, with ShapeShop and Modo:

What are you waiting for? Go download ShapeShop B5!

